

FEATURES
Basic
- It uses Irrlicht engine as base for graphics.
- Physic powered by Newton 2.0 Archemedia.
- OpenAL is used to provide compatibility with Windows XP and Windows Vista, as well as 2D and 3D sound.
- All in one .DLL which takes less than 2MB!!!.
Rendering
- Fast mesh rendering with OpenGL.
- Antialiasing.
- Anisotropic 16x.
- Shaders 1.0 - 3.0.
- Dynamic shadows using the stencil buffer.
- Multiple viewports rendering.
Texturing
- Basic, Multi-texturing, Bump-, Normal-, Parallax-, Specular Mapping.
- Supported texture formats: .dds, .bmp, .jpg, .pcx, .png, .pm, .psd, .tga and .wal.
Physics
- Basic Physics, Collision Detection, Rigid Body.
- Fast and accurate rigid body simulation with support for spheres, boxes, cylinders, convex hulls, and triangle meshes.
- Supports ball, hinge, slider, and universal joints.
- Physics-based vehicles with support for any number and configuration of tires. (coming soon)
Meshes
- Skeletal Animation, Morphing, Animation Blending.
- Supported mesh formats: .3ds, .b3d, .obj, .lwo, .xml, .dae, .x, .ms3d, .my3D, .lmts, .bsp, .md2, .md3, .dmf, .oct, .csm, .stl.
- Meshes are linear interpolated from one frame to the next.
- Mesh collisions and intersection.
Shaders
- Vertex, Pixel, High Level.
- Supports vertex and fragment shaders ARB and high-level programs written in GLSL.
Sound
- Support for WAV and OGG files.
- 2D/3D sound.
Languages